Ubisoft Cancels Major Games including Prince of Persia Remake

by: Sophia
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Ubisoft Cancels Major Games including Prince of Persia Remake

Ubisoft has finally revealed the details of its long-awaited restructuring plan, and it’s already stirring strong reactions across the gaming community.

On Wednesday, the company announced a major reset aimed at strengthening its position in an increasingly crowded and competitive gaming market. While Ubisoft says the plan is necessary for long-term stability, it comes with a heavy price: multiple game cancellations, studio closures, delays, and fresh cost-cutting measures.

For many fans, the news landed as a disappointment rather than a fresh start.

Prince of Persia Remake Officially Axed

The most painful blow for players is the cancellation of the remake of Prince of Persia: The Sands of Time.

The beloved early-2000s classic had been in development for several years and was highly anticipated by longtime fans. Social media quickly filled with frustrated and emotional posts from players who had been waiting patiently for the modern revival.

Despite the time, effort, and resources already invested, Ubisoft decided to pull the plug, marking one of the highest-profile cancellations in the company’s recent history.

More Games Scrapped and Delayed

The Prince of Persia remake is not the only casualty.

Ubisoft confirmed that five additional games have been cancelled outright. These include four unannounced titles and one mobile game that was already in development.

On top of that, seven other games have been delayed, pushing their releases further down the line as Ubisoft reassesses its priorities and production timelines.

Together, these cancellations and delays represent a significant portion of the company’s expected one-billion-euro ($1.2 billion) operating loss for the 2025–26 financial year.

Why Ubisoft Is Making These Cuts

So why is Ubisoft making such drastic moves now?

According to the company, the decisions are part of a broader effort to streamline operations and focus on sustainable growth rather than chasing volume.

The restructuring plan includes the closure of studios in Stockholm and Halifax, Canada, further reducing Ubisoft’s global footprint. By March, the company expects to have cut at least €100 million in fixed costs compared to the most recent financial year. This milestone will be reached a full year ahead of schedule.

Ubisoft is not stopping there. The company has also set a target to cut an additional €200 million in costs over the next two years, signaling that more internal changes are likely ahead.

Industry Pressures and Missed Expectations

Like many major game publishers, Ubisoft was hit hard by post-pandemic challenges.

The industry-wide production crunch led to delays, rising development costs, and disrupted workflows. But Ubisoft’s struggles go beyond scheduling issues.

In recent years, the company has found it increasingly difficult to stand out in a saturated market. Even high-profile releases failed to make the impact Ubisoft had hoped for.

Titles such as Avatar: Frontiers of Pandora and Star Wars Outlaws did not gain the traction needed to significantly boost the company’s performance, despite strong brand recognition.

With competition fiercer than ever, Ubisoft appears to be accepting that it can no longer afford to spread its resources too thin.

Leadership Speaks on Short-Term Pain

Ubisoft CEO Yves Guillemot acknowledged that the restructuring will have a noticeable impact on the company’s short-term financial outlook.

In a statement, Guillemot said the changes would affect Ubisoft’s financial trajectory in fiscal years 2026 and 2027, but emphasized that the reset is necessary for long-term health.

He added that the goal is to strengthen the company’s foundation, enable sustainable growth, and improve cash generation over time.

In simple terms, Ubisoft is choosing immediate pain in hopes of future stability.

A New Creative Structure Takes Shape

As part of the overhaul, Ubisoft is reorganizing how its games are developed.

The company will now operate under five “creative houses”, each acting as a business unit responsible for a specific game genre. Ubisoft says this setup will allow for faster and more decentralized decision-making, reducing bottlenecks that have slowed development in the past.

Starting in April, these creative houses will be supported by a network of studios that provide development resources. Core services will be shared across teams, helping cut duplication and reduce costs.

The idea is to give creative teams more autonomy while keeping operational expenses under control.

What This Means for Players

For gamers, the restructuring sends mixed signals.

On one hand, the cancellation of long-awaited projects like Prince of Persia is a major disappointment. Years of anticipation have ended without payoff, and trust has taken another hit.

On the other hand, Ubisoft’s leadership is clearly signaling that quality and sustainability will take priority over pushing out too many titles too quickly.

Whether this new structure leads to better games or simply fewer releases remains to be seen.

The Road Ahead for Ubisoft

Ubisoft’s restructuring marks one of the most significant turning points in the company’s recent history.

With studios closing, projects cancelled, and leadership betting on a new creative model, the next few years will be critical. Success could restore confidence among players and investors. Failure could deepen existing concerns.

For now, fans are left waiting, watching, and hoping that the sacrifices lead to stronger, more focused games in the future.

What do you think about Ubisoft’s big reset?

Do you support the move toward fewer, more focused titles, or are the cancellations a step too far? Share your thoughts, follow us for more gaming news, and stay updated as this story develops.

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Sophia

I'm a writer at Gamer Urge who loves story-rich games, indie titles, and sharing helpful guides with fellow gamers.

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