Ubisoft is apparently shaking things up with its next Rainbow Six project—and no, it’s not another Siege update or a new shooter entirely. According to a recent report by Insider Gaming, the studio is working on a turn-based tactical game set in the Rainbow Six universe. Yeah, you read that right. Rainbow Six is going turn-based.
It’s a bit of a curveball, especially for a franchise that’s always been rooted in real-time strategy and twitchy gunplay. But you know what? It might actually be the breath of fresh air Rainbow Six needs.
A Tactical Pivot for the Franchise
So what exactly are we talking about here? Well, based on what Insider Gaming shared, the game will take a top-down, isometric approach—something more along the lines of XCOM than Siege. Players will command a squad of operators, each with their own distinct abilities, and take on missions that require careful planning rather than fast reflexes.
You won’t be clearing rooms in real time or peeking corners with your pinky finger on the lean key. Instead, you’ll probably be guiding your team through methodical turns—deciding where to move, when to breach, which gadgets to use, and how to neutralize threats before they get the upper hand.
The gameplay loop sounds like it could revolve around classic Rainbow Six-style scenarios—think hostage rescues, bomb defusals, and coordinated assaults on fortified positions. Only this time, you’ll have all the time in the world to plan your approach. It’s about brains over bullets.
Familiar Faces, New Format
The report suggests that many of Siege’s well-known operators will be part of the lineup. That alone is pretty exciting. Just imagine building a dream squad with characters like Ash, Thatcher, Hibana, or even Doc—each bringing their trademark gear to a very different kind of battlefield.
You might use Mute’s jammers to block enemy communications in one turn, then line up a synchronized breach with Fuze in the next. It’s a style of play that rewards thinking several steps ahead and making every move count.
And let’s be real — Siege has always had one of the most creative and diverse operator rosters in modern gaming. Translating that into a turn-based setting could open up a ton of new strategic possibilities.

25–30 Hours of Tactical Goodness
According to Insider Gaming, the game is targeting somewhere between 25 and 30 hours of content. That’s a solid chunk of gameplay for a tactics-focused title. It’s unclear yet whether we’re looking at a single-player campaign, procedural missions, or something closer to a roguelike structure—but it sounds like Ubisoft is building something with substance, not just a gimmick.
There’s also no word yet on whether multiplayer will be part of the mix, but it wouldn’t be a shocker. Ubisoft loves its online features, though this one might be best enjoyed solo—just you, your operators, and a plan that may or may not fall apart halfway through a mission.
Where (and When) We Might See It
Right now, the game is reportedly being developed for PlayStation 5, Xbox Series X|S, and PC. There’s even talk of it possibly landing on the Nintendo Switch 2, which suggests a release window not too far off. Maybe late 2025? That’s just speculation for now, but it’s something to keep an eye on.
Ubisoft hasn’t said anything publicly yet, but if development is far enough along for these details to leak, there’s a good chance we’ll hear something official before the end of the year—maybe at one of the summer gaming showcases?
Ubisoft Has Been Experimenting Lately—and It’s Working
This isn’t the first time Ubisoft has stepped outside the box with Rainbow Six. Earlier this year, they released Rainbow Six: SMOL, a lighthearted, rogue-lite take on the franchise for mobile. It was colorful, silly, and totally different from the usual gritty realism the series is known for—and weirdly, it worked.
Now, with this turn-based tactics project, Ubisoft seems to be leaning further into creative risk-taking. And frankly, it’s about time. The mainline Siege experience is still going strong, but spinning off the brand into different genres could keep things fresh for longtime fans and draw in an entirely new audience.
Final Thoughts: Skepticism Meets Curiosity
Will this be the next XCOM? Too early to tell. But from what’s being whispered, it sounds like Ubisoft is treating this as a serious, full-fledged project—not just a one-off experiment. And if they can nail the operator balance, mission design, and overall vibe, this could be something special.
For now, all we have is the report—but it’s definitely one worth paying attention to. A slower, more cerebral Rainbow Six might be just what the franchise needs to evolve.
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